Monday, October 24, 2011

Ignition

It's been a while since my last post here, but there has been a good reason for the silence.

I took most of the summer off from the Jasper engine project mainly because I needed a break. Before the break, however, I worked on some low-poly trees and found some great videos that gave me a lot of new ideas. One of those can be found here and the other one can be found here.

Over the summer I also gathered some more game ideas, did some more animation research, and began preparing to take the engine into a game design phase. Much of the game design process will initially take place on paper, and I have given some thought lately to rolling out a short-term (1-2 month) game to demonstrate the engine's capabilities and to get some feedback. This way I could also run the engine through some more realistic tests and get some early user feedback.

I also created some basic trees in Blender and dropped some of them onto a terrain map for testing, but the screenshots are not all that impressive at this point, so I'll defer to a later date before posting those. That said, the major systems of the engine are all in place (particle systems, UI elements, sound, character animation, terrain rendering, etc.). The next goal is to either to start in on the major game I have planned or write up a small, side game project that may become available for download in the future.

Whatever the case, I'll post some more updates in the coming days as to where this technology is heading...