Several engine features are at work here, including terrain rendering, tile map rendering (brown ground tiles) and the skydome (along with a sunset). It probably took me less than an hour to create the tile map, the mountain range (using contours), and the mountain/ground textures. This scene can be viewed from any angle or elevation, by the way.
I have yet to perfect the sunset/sky coloring yet (or clouds for that matter), although the algorithm I created for it is up and working properly. Now it is just a matter of adjusting some color tables I've created for the skydome to make it look a bit more realistic.
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