Monday, April 4, 2011

Water, Water Everywhere

Today's screenshot, while rather uneventful looking, actually represents a significant step forward for the engine.


It represents weeks of work...and the final promotion of the water mesh concept into the map tool (and subsequently rendered by the engine). In other words, I can now add water meshes/features to my tile maps, similar to how terrain features (mountains, hills, etc.) can be added to a tile map. Then, when the map is imported into the engine, it will be rendered as a water feature, just like other terrain features.

Additionally, I have also been testing the engine on a Vista machine, as well as a Windows 2000 machine. There are a few minor bugs on each system to work out, but they are not showstoppers. At this point, the engine is officially "feature complete" and I'll be enlisting some other users soon to get rid of as many bugs as possible before moving ahead with games building.

Next up: the game design phase. :-)

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